Diablo Immortal picks up where Diablo IV Gold ended. In order to stop the demon Lord Diablo and his gang from threatening the world of Sanctuary Tyrael, the archangel destroyed the Worldstone the stone that was an artifact of incredible power. Now, the left-over forces in Hell are looking for fragments of the Worldstone to use for their own reasons. As a brave adventurer you will join forces with regular scholar Deckard Cain to gather the Worldstone fragments and then destroy them, before a new demon lord called Skarn is able to get his hands on them.

I'm not entirely sure about the plot of Diablo Immortal. On the one hand, it has a lot of respect for the history of the series and picks up exactly where Diablo II ended and establishing the scene for what's to come in Diablo III. The game will provide a deeper understanding of the cities and civilizations of Sanctuary, and longtime fans will appreciate the appearances of characters such as Xul the Necromancer and King Leoric of Tristram.

On the other hand the storyline itself is like a beat-for-beat repeat of Diablo II. You'll help a group of woodland rogues. You'll also reassemble legendary weapons in the desert, take on hostile shamans in a swamp and climb mountains with barbariansIf players have played Diablo II, you've literally done all of this before. The new story beats are boiled down to "find the MacGuffin then destroy this MacGuffin" repeated several times. I also wonder whether Blizzard will employ the same formula for adding additional areas in the near future.

The way that Diablo Immortal appears and feels depends on the version you're playing, whether it's the full release version for Android or iOS, or the open beta version on PC. (Your save data is synced cheap Diablo 4 Gold between the two, so there's no need to commit to one or another.)