According to the recent study the augmented and virtual reality market is projected to reach an estimated $XX billion by 2028 from $XX billion in 2023, at a CAGR of 16% to 18% from 2023 to 2028. Growth in this market is primarily driven by increased participation and engagement in learning, demand for personalized learning experiences, and increasing use of connected devices in augmented & virtual reality in education.

Browse XX figures / charts and XX tables in this 150 -page report to understand trends, opportunities and forecast in augmented and virtual reality market by component (solutions, hardware, and services), deployment model (cloud and on-premises), application (classroom learning, corporate learning management, certifications, e-learnings, virtual field trips, student recruitment, and others), end use industry (academic and corporate), and region (North America, Europe, Asia Pacific, and the Rest of the World)?

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“Hardware market is expected to remain the largest segment during the forecast period.”

Based on component, the augmented and virtual reality market is segmented into solutions, hardware, and services. Lucintel forecasts that the hardware market is expected to remain the largest segment due to its involvement in devices which is used to project virtual reality content such as head-mounted displays, VR headsets, and projectors.

“Within the augmented and virtual reality market, the academic segment is expected to remain the largest end use industry”

Based on end use industry the academic segment is expected to witness the highest growth over the forecast period due to educational institutions and universities are leveraging innovative educational technology developments to engage students, expand their global presence, and avoid campus congestion.

“North America will dominate the augmented and virtual reality market in near future”

North America will remain the largest region due to the presence of many prominent educational institutions and quality education provided by US and Canada. Additionally, presence of globally renowned higher education institutions that possess the demand and resources to adopt such advanced technology to improve quality of learning.

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Major players of augmented and virtual reality market are adopting various growth strategies like new product launches, expansions, merger and acquisitions, partnerships, agreements, and collaborations to expand their presence in this market. Sony, Samsung Electronics, HTC, Google, Microsoft, Panasonic, LG Electronics, Oracle, Cisco, and Dell are among the major augmented and virtual reality providers.

This unique research report will enable you to make confident business decisions in this globally competitive marketplace. For a detailed table of contents, contact Lucintel at +1-972-636-5056 or click on this link https://www.lucintel.com/augmented-and-virtual-reality-in-education-market.aspx or [email protected]