In the battle against WoTLK Gold, you'll have greater options in the way of the runes you'll earn which can be used to craft certain Legendary items.

"We understand that people love loading their Legendaries," Hight said. "They informed us after Legion, 'Where are my Legendaries Where are my Legendaries? The Legendaries aren't Legendary weapons They're going to be Legendary pieces you can equip--up to one, but you can construct more than that and you are able to swap them out. You're going to have a lot of influence on the attributes, the abilities that are on those Legendaries."

From what we hear, Blizzard is looking to maintain a linear, grand story feel in Shadowlands with plenty of possibilities for players to determine the expansion themselves. We'll need to wait until Shadowlands' release, sometime in 2020, to learn the extent to which these two concepts will mesh.

Shadowlands" Torghast Tower brings Rogue-like gameplay to World of Warcraft

The next expansion for World of Warcraft , Shadowlands which is set to take the conflict of Azeroth to a totally new level: the afterlife. The journey to a brand new realm of existence - one that Blizzard isn't exploring much through its games or WoW's mythology--presents the opportunity for developers to create new ways to play WoW as an expansion that haven't been an element of Azeroth previously.

Torghast one of the Tower of the Damned, is a pretty literal expression of the Shadowlands offering something strange and distinct from WoW. WoW formula. The new endgame activity in the Shadowlands basically imagines WoW as the game of a rogue. The game's design has similarities with World of WarcraftV's Deep Dungeons called "Palace of the Dead" and "Heaven-on-High" which use an rogue-like design and throw challenging opponents and elements at you as you climb a range of floors. Here, WoTLK Classic Gold seems to provide an endless challenge , which plays differently from the rest the game in significant ways.